Meteor-Unity
3
A C#-based SDK for connecting Unity to Meteor servers
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Manages your Meteor connection. More...
Static Public Member Functions | |
static Coroutine | Connect (string url) |
Connects to the specified URL. Note, Meteor hosted sites do NOT support More... | |
static Coroutine | Reconnect () |
Reconnect to the server. This is useful to call in an OnApplicationPause(bool pause) when pause is false (resuming) More... | |
Properties | |
static string | Url [get, set] |
The URL to connect to. Note, Meteor hosted sites do NOT support More... | |
static bool | Logging [get, set] |
Should logging of all messages be enabled for this connection? More... | |
static bool | Connected [get] |
Gets a value indicating whether you have successfully connected to the Meteor server. More... | |
Events | |
static Action | DidConnect |
Raised when we succcessfully connect. More... | |
Manages your Meteor connection.
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inlinestatic |
Connects to the specified URL. Note, Meteor hosted sites do NOT support
wss
(secured Webscokets) protocols, while Modulus hosted sites do.
Examples:
url | URL. |
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inlinestatic |
Reconnect to the server. This is useful to call in an OnApplicationPause(bool pause) when pause is false (resuming)
|
staticget |
Gets a value indicating whether you have successfully connected to the Meteor server.
true
if connected; otherwise, false
.
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staticgetset |
Should logging of all messages be enabled for this connection?
true
if logging; otherwise, false
.
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staticgetset |
The URL to connect to. Note, Meteor hosted sites do NOT support
wss
(secured Webscokets) protocols, while Modulus hosted sites do.
Examples:
The URL.
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static |
Raised when we succcessfully connect.